In the image above students are interacting with our classroom codipillar. The codipillar allows early childhood students to innovate movement using an algorithm to dictate the codipillar's path around the classroom and navigate student created obstacle courses.
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The student work sample is from the Course 1: Happy Maps lesson referenced above. In this unplugged activity, students used their knowledge of algorithms and directional arrows, to develop different paths for the "flurb" to get to the pot of gold.
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Students work in pairs or individually during coding lessons. If students work in pairs, this collaboration is called pair programming. In pair programming students learn the importance of working as a team and sharing a computer.
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During this lesson students are applying their knowledge of algorithms and computer programming to use the drag and drop programming language blockly to move the angry bird to the pig.
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